![]() One impressive thing the game does, is use items to layer on basic mechanics to the experience in a natural way. The key to this is that weapons feel satisfyingly different, you will discover whether you prefer the feel of a dagger or a spear, and this enables you to play the game in a way that suits your own style - which is always a nice touch.Īnother key part of A Wizard's Lizard is the items, and though the offering isn't as impressive as in other roguelikes there is some inventive stuff. There isn't a huge amount of weapon variety, but there's enough for you to stumble upon new things and enough for you to experiment with different tools. Combat consists of throwing out infinite sowrds, axes, poles or other weaponry, in the direction you push the right stick. There aren't as many variables as in some other roguelikes, but the core combat feels really good and controls excellently. On a pure gameplay level A Wizard's Lizard is really fun. This is great, as the game is set up as a dual stick shooter (a genre which benefits greatly from having dual sticks). Plug in a 360 game pad, the game will recognise it and you can play away happily. Unlike the Binding of Isaac, A Wizard's Lizard has native controller support. What you come across is always randomly generated, but there is a persistence to each of the game's dungeons in terms of enemy types you will encounter and bonus things you will find. You make your way through rooms of enemies, in a layout that is very much like the dungeons in the original Legend of Zelda, and fight a number of bosses. Like the Binding of Isaac, A Wizard's Lizard is a top down dungeon crawler. It's not the most substantial or interesting roguelike you will play, but it's fun enough to merit a recommendation. The inspirations behind this game are clear, but there is enough originality to make this another fun game in the same sub genre as Isaac, rather than an imitator. ![]() ![]() However, A Wizard's Lizard is a fine example of taking a known template and applying a single twist that makes the experience rather unique. The most obvious parallel here is to the Binding of Isaac, a fantastic roguelike that mixed together the original Legend of Zelda, grossness, the Old Testament and a twin stick shooter. At first glance A Wizard's Lizard seems overtly similar to games that have come before it.
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